So, as I said while talking about my second playthrough of Persona 5, I need to choose a different game to play because while I could play Persona 5 again, the time I have to play games is shrinking and I’m not convinced that I could play Persona 5 for 5 months without either getting distracted by something else or else having Persona 5 take over those times when I really should do something else. So, I’ve been musing about that off and on while things compile and install for the past days, and my thought process seemed fairly … unique. So since I’ll need a post anyway I thought it might be nice to let you guys into my head for a bit to show you my thought process on this.
Note that I very much hope to have decided this by the time you see this post, since my time to play video games is Thursday and this is set to come out on Wednesday. So comments here might or might not influence my decision.
Anyway, I have a block of about 3 – 4 hours once a week to play video games. I really don’t want to extend or be terribly tempted to extend those hours for at least the next 3 – 5 months or so, because there are many, many other things that I want and need to do that I’ve put off for too long. I should have started this back in January, but as usual got distracted and was aware that Persona 5 was going to show up in April which, well, was going to throw everything out of whack. So I definitely don’t want to distract myself again with something else that will take up that time, especially since I’m facing work pressures and won’t have the time to waste. Which ironically means that I probably don’t want the game to be too good, since I’ll want to play it when I shouldn’t be.
Because I have so limited a time to play during the week, I also don’t really want to play a really, really long game either, because it will take too long for me to finish at that rate. Persona 5 fails both this and the “too good a game” criteria, because at 4 hours a session for a roughly 80 hour game it would take me 20 sessions or 5 months to finish, which is a long time for me. I’ve been musing that three months is probably the limit, and even that is shaky (but I’m willing to give it a try).
But another consideration is that if I can only play for 3 – 4 hours a week, I have to be able to feel like I did something in each session. It’s fine to only grind to get to the next couple of levels or open up missions if I’m going to play it again tomorrow, but if I’m going to stop for a week I really want to have had a lot of fun doing it and/or have really accomplished something. Plus, since that 3 – 4 hour time span is both a bit variable — I may have slightly less time one week and slightly more the next, depending on work and what I need to do when I get home — and is a fairly hard limit — I have to stop at a certain point to do other things like going to sleep — the game has to both get somewhere in that time period and can’t have really long sections where I won’t be able to save the game and stop for the night … or, at least, it has to let me know what those are so that I can prepare and, well, stop for the night before getting into it and leave the long section for the next week.
Another factor is that I’m going to go home, eat, and then play the game, because that’s already my Thursday schedule and the gaming is going there mostly because right after eating a large meal I usually don’t want to do anything that requires walking around. And since I tend to pace while writing, that includes writing on the blog. Thus, console games work well in that slot because I can — and have, with Persona 5 — eat and then immediately sit down and play the game, gaining anywhere from a half-hour to an hour in the process. This also means that console games are slightly preferred because I game on my sofa and that’s a really good place to be right after eating. But that’s not that major a factor.
Another minor factor is that I keep thinking that if I’m going to pick a game to play here, it should be one of the games that I have lying around that I want to finish. Like one of the games on the “List of Games to Finish”. This is counter-balanced by my whims and distractions, which I’ll get to in a minute when I go through some of the games I’m thinking about. These are minor, but ultimately will have an impact on how I feel about the game and so how long I manage to stick to that game.
So, I considered starting over with Persona, which I played for a while but never finished. It’s a bit more reasonable in terms of length — 50 hours average main story plus extras — and then I could go on and replay all of the games again, which I really do want to do. But to do all of them would take me over a year to finish, probably even if I cheated. Even with there being five different games to play, that’s probably too big a commitment to make right now, and Persona itself doesn’t interest me enough to just play it for itself. If I was going to do that, I’d just play Persona 3 or 4 … but those are 80 hour games as well.
I’ve mused about playing Shadow Hearts or Shadow Hearts: Covenant again. They fit neatly into the time frame and are games that I really liked playing. I’m a bit worried about some sections and not being able to either stop in time or get something done, though, and I’ve already played both, so it’s not a game that I would be finishing.
From the list, I’m definitely thinking about playing Fatal Frame and then the two that I didn’t finish. The biggest problem with this is that I’ve very walkthrough dependent with these games, which means I’d have to run the computer, too, and I’m not sure that I’ll always be able to save when I want to. The same thing applies to the Silent Hill games.
Record of Agarest War and Conception II are games that, are. of course, ruled out for being too grindy.
I was originally thinking about playing Saint’s Row The Third, but I’ve never played it before, don’t know how long the missions take, and am not good at more FPS and action-focused games. There’s just too much risk of this being a disaster, so I think I’ll save it for some time when I’m on vacation.
I’m considering Bloodlines again, although it gets a slight knock for being a PC game. But it has “Save anywhere”, which is good … but I haven’t played it in so long that I’m thinking of starting over, which means that I’d have to do the warehouse again, which is very, very bad.
I also recently re-watched a lot of the video game videos at SF Debris, which has gotten me feeling like I want to play some of those games again. I’ve considered Knights of the Old Republic, but I recently replayed the first one and when I tried playing Sith Lords right after I found that it dragged. So I’m considering resubscribing to TOR and going through one of the story missions again, as I can finish a planet — or at least a few areas of one — in about the right time now and it would only take me about three months to finish one run through Corellia. I’ve also been tempted to play Dragon Age: Origins again, but if I did I’d want to play Dragon Age 2 again, and then maybe Inquisition again to finish out the series … and, as you all know, I definitely don’t want to do that. Fortunately, I feel no real reason to play Mass Effect again, at least not yet.
I’ve also recently re-watched .hack//Sign and Liminality, which then gets me wanting to play the games again (I managed to get part-way into the fourth game). It’d be a console game and each game is about 20 hours if I recall correctly so it fits into the timeline, so it’s definitely a possibility. I’m just not all that fond of its gameplay.
I’ve considered playing another full season of baseball again, but the season is so long that it falls into another 5 month plus commitment.
I’ve considered just playing Pinball Arcade again for a while, but that’s more a time waster than an actual game. It thus risks grabbing me too much so I don’t quit in time, and also I really want to, well, actually kinda play something where I make progress, which doesn’t happen that much with that game.
I’ve thought about playing Star Wars: Rebellion again, but that is a game that definitely and absolutely makes me forget about time, so I’d waver between not feeling like playing it and getting so caught up in it that I don’t go to sleep on time.
I’ve considered the Hearts of Iron games, but there seems to be a lot to learn with them from what little I’ve played with them and I’m not really up for that at the moment, especially for a game that I’m mostly interested in seeing how things might change rather than in playing out the strategic parts.
I’ve actually thought about playing the Gold Box D&D games again, as they should be short enough and I should get somewhere in a couple of hours.
There are also a number of other games that I’ve bought from GOG.com that I think might work, like some of the Star Trek adventure games. And probably a few on consoles or the Vita to consider. I hope to decide very, very soon, and will tell you when I do.
Thoughts on Persona 5 After Playing it Twice
May 26, 2017I’ve played Persona 5 on “Easy” and finished it twice. I have already put almost 150 hours into the game in the two months since I got it. And yet … I could start a third game, right now, and the only reason I’m not doing that is that I need my weekends and weekend afternoons back to handle mounting work pressure and other projects that I really need to start working on, and so only have about four hours a week to play video games, which would mean that it would take me five months to finish. Which either means that I’d have to keep interested in the game for that long and not want to play anything else or, more likely, that I’d decide to play Persona 5 in the times when I really, really should be doing something else. So, I have to put it away for a while.
But that, to me, is the beauty and wonder of the Persona games. No other game series has had that quality, where I can simply restart the game and keep playing it for hours and hours and hours. I have easily put over 1000 hours into Persona 3 and Persona 4 combined, and almost certainly will play them again at some point in the future. I will indeed play Persona 5 again. If they release a P5 Golden or FES or whatever version of this game, I will buy it and play it. I am quite likely to, at some point, play it with a main character based on Phil Coulson from “Agents of SHIELD”, which is the big temptation I have right now. For whatever reason, the combination of the life/dating simulation where S-links balance with the main plot — and impact it — and also balance with a relatively easy and painless battle system — on “Easy” — that you still have to think about if you want to be at all efficient and so isn’t generally simple “Just hit them until they go away” really, really resonates with me. And the Persona series does this better than any other game series I’ve ever played, including Conception II and even Trails of Cold Steel, which I tried but ended up stopping because the second class trip paired me up with characters and conflicts that I didn’t care for. And it’s social aspects aren’t as strong as Persona’s either.
So, the Persona series has an embarrassment of riches at this point: a game built around three aspects that all generally work and where a significant number of gamers will really like at least one of them, and where all of these elements improve from game to game. But this, it seems to me, is potentially causing issues for the series, since the improvements end up making each aspect more complicated and more prominent in each game. If you really like or can at least tolerate all three aspects, these improvements are good for you across the board; you’ll just like the game better because everything in it got better. But if you don’t like one of the aspects, then the increasing complexity and prominence and importance of the elements will likely bore and annoy you. For me, the combat and dungeons are the least interesting parts of the game, and so often, especially on my second run, I found myself slogging through and generally dreading the palaces, to say nothing of Mementos, which I found incredibly boring. But I liked the S-links and even the other activities, and both wish there were more of them and that I could focus on them earlier (especially the activities) because at the end I was looking forward to finishing the game — I needed to finish it on the long weekend to, again, be ready to do all of the other things — and so ended up deciding that it wasn’t really worth trying to learn them and take extra time that I might need to finish the final fight. Which, BTW, I remember being a slog but which was much easier this time, especially considering that I managed to figure out that you can attack the final boss’ extra arms. The first time through, I focused on the main boss and then had to keep taking all the extra attacks, but here I managed to let Ann and Makoto kill off most of the arms to prevent that.
But, any way, back on topic. The thing is, as the combat and bosses and dungeons get more complicated, people who were willing to put up with it to get back to the things that really interest them might not be so willing anymore. One of the reasons that I don’t go back to Persona 3 as often is because the dungeons are, in general, more about grinding than anything else, and the grinding is, in general, very boring for me. But in reading around on this game, there are a number of people complaining about the life simulator and S-link portions. As these get more prominent and more detailed, these divides are going to get even sharper, as more and more people find at least one part of the game that annoys them but that they are forced to go through if they want to go through the parts they, well, actually like. The worst case scenario is that everyone really likes one part of the game and hates the other parts, making the game feel mediocre at best. That’s not going to ensure the long-term success of the series.
The best way to counter this would be to make the other elements far more optional, where there is limited need to delve into them if you don’t want to. However, Persona 5 makes things more integrated, as the S-links provide great benefits for dungeon crawling and Mementos is required for S-links, for example. If this continues — and it seems likely to — then the exact opposite will happen; each element will be more integrated and so more necessary to do in order to complete the game. So either the game will have to make each element be more interesting to people in general or people will feel that they have to or at least are encouraged to do those other elements that they dislike in order to advance in the game. Or, as I call it, grinding. The former risks losing what made some people like them in the first place, and the latter is generally boring and annoying.
Persona 5 is a good game, but it doesn’t seem to me to have the same feel as the other games. It often feels like it’s merely emulating features and storylines from the previous games rather than adding to them or using them properly. Makoto is a shallower version of Mitsuru, for the most part (and note, before anyone complains, I really like Makoto as a character, and romanced her exclusively my second time through and enjoyed every bit of it. But her role in the game and in her S-link is very much a simpler and shallower version of Mitsuru, without the arranged marriage part that appeared in Haru’s). Sojiro, Futaba, and your becoming a member of the family is a less emotional version of Dojima and Nanako from Persona 4. The negotiation, brought back from Person and/or Persona 2, is more shallow and less fun (I have played both Persona and Persona 2: Innocent Sin, albeit briefly). There are a lot of plot and S-link and gameplay references to previous games, but they don’t really seem to capture what was great about them. I guess there was a push for some of this because of the anniversary (20th, I believe) but I don’t think it really did this game a favour by failing to capture the spirit of what made those parts memorable and demanded by the audience.
Still, Persona 5 is a worthy Persona game. I look forward to putting over 500 hours into it over the course of the next few years, like I did for the previous games. This game, itself, will make buying the PS4 worth the price.
Posted in Not-So-Casual Commentary, Video Games | 3 Comments »