So, there’s a big kerfuffle going on in the gaming world over a game by Richard La Ruina called “Super Seducer”, that appears on Steam but has been rejected from PSN network. Normally, I’d have probably ignored something like this, but this issue hits on pretty much everything that I’ve been talking about on this blog for, well, its entire existence, except for Stoicism. It involves dating sims, video games, PUAs, feminism, social justice, social justice and video games, social justice vs video games, and shyness. While controversial, it’s not like I’ve actually shied away from commenting on controversial issues, and it represents a microcosm of things that bother me about things work today.
So, the basic issue is that La Ruina has created a CYOA dating sim type game to promote and teach his PUA techniques. The game is, as I said, on Steam. A number of the usual Social Justice suspects heard about this and, despite not being in either of the intended audiences — either people who are interested in PUA techniques or who are interested in dating sims — raised a huge fuss over it, essentially because it’s a PUA game and therefore bad. This is despite the fact that many of them have no idea what PUA techniques actually are. For example, a constant criticism of them is over negging, which is always presented as being insulting a woman to lower her self-esteem and make her vulnerable when the technique really is about using that against a woman who is confident in herself to demonstrate value, that unlike all of the other men who won’t dare even playfully tease her for fear that she’ll be offended and so they will lose any chance they have with her you are perfectly fine taking the chance that she’ll be offended because, presumably, if she does get offended and shoots you down you believe that you’ll have other options anyway, which demonstrates that you’re a man who is desirable.
Anyway, let me dump a bunch of resources on you. I’m probably going to talk most about Jim Sterling’s discussion of Sony rejecting it, mostly because it talks about a number of issues that I want to touch on. Since that’s a video, I won’t quote much from it directly, and so will paraphrase, but I’m likely to quote at least a little bit from a number of articles, like this one by Harris O’Malley (also Dr. Nerdlove) at Kotaku, this one calling for a petition to get it removed from Steam by Carys Afoko, this one from John Walker at Rock Paper Shotgun (hey we meet again!), and maybe this one from Allegra Frank at Polygon, but you can read that even if I don’t talk about it much.
So there’s lots to say, in other words.
Okay, before I get more into this, let me outline my own experience with PUAs. I’m one of those shy virgin types that La Ruina says his stuff is designed for, as related by Jim Sterling. In the olden days, when newsgroups were big things, the PUAs used to go directly to their audience by frequenting the alt.support.shyness newsgroup. The famous — or infamous, depending on who you are — Mystery definitely posted their directly, and they spent time “debating” techniques with someone else who was promoting his own system that they felt wasn’t going to work. So I got to interact directly with them, which also allowed me to post my own objections to their methods and see their responses. And my general objection was that it would probably work to get sex, but wasn’t going to be all that great at getting a relationship, despite their insistence that you could. The reason was that the method was essentially aimed at figuring out what sorts of things she liked and then molding your approach to feed that back to her, which might work in the short term but would be hard to maintain. The general idea was that what you always wanted to do was make her feel good, and then associate those good feelings with you, so that you could demonstrate value, in that you would be seen as someone who would make her feel good. Thus, even if she didn’t actually find you all that attractive to start with, by instilling positive feelings in her she might feel more pleasantly disposed towards you and develop enough attraction so that you can, well, score. This is why negging isn’t aimed at making her feel bad about herself and thus vulnerable, because the key there is that it makes her feel bad, which most PUAs find counter-productive. Now, as most of them aren’t scientists or psychologists or anything formal, it’s actually possible that the success of negging is because it makes her feel vulnerable and she tries hard to prove to herself that at least someone finds her attractive, but that’s not the intent.
Also, the common complaint in all of the articles and the video is that it encourages men to treat women like objects as opposed to actual people. Aside from these being related as strategies that you can use to get women — which men and women have been coming up with and relating for thousands of years now and so shouldn’t cause anyone to bat an eyelash — the biggest element that does this is the encouragement for shy men to stop fixating on one woman and developing massive crushes on her, sometimes even before meeting her, and instead believing that, at worst, she’s one woman much like any other and so a) you should just go up and approach her as soon as you can without waiting for some kind of “perfect” moment and b) if she declines, don’t moon about it or persist, and instead just move on to the next one (this is the strategy of “one-and-done”: try once, and if it doesn’t work, forget about her and move on). Of course, while this attitude might seem like it treats women as interchangeable objects, it’s generally better than obsessive crushing over someone who either doesn’t know you exist or isn’t interested, and avoids all sorts of complications like someone suddenly coming on too strong because they’ve been fantasizing about a relationship for ages or someone hanging on as a friend in the hopes of turning it into something more. It also avoids one of the big problems shy men have, which is being afraid to approach and putting too much pressure on themselves which makes them either not approach or flub it when they do by taking the pressure off the approach and encouraging them to just do it and not care as much about the outcome. I’ve long commented that if all I cared about was sex approaching would be less of an issue, because if the approach fails I wouldn’t care, whereas if I’m feeling out a potential relationship I obviously think more of that person and their at least somewhat unique traits than I would otherwise and so don’t want to screw it up. For me, though, simply getting sex isn’t enough motivation for me; the pressure is off, but the motivation is reduced so much that I can’t be bothered, and approaching is never a trivial investment for me. And, in fact, one of my worries about the “respect women” approaches is that they increase the potential negative consequences of approaching. Rejection is bad enough, but if a bad approach might get you fired or kicked out of a conference or bashed all over the internet for many shy men they might as well not even bother. Sure, their fumbling might not have those consequences, but shy men will tend to worry more about the worst possible outcomes than other men do.
In fact, I’d suggest that the advice that people like Dr. Nerdlove give to men have created more misogynists than PUAs ever have, as most shy men did not take lack of relationships as sanguinely as I did, and the advice like “Get to know them first” and “Start as friends and then move to sexual things later” only ends up with friendzoning, and men end up not succeeding and being made to feel like misogynists for following the given advice, and note that people who ignore it succeed and are, in general, not considered misogynists. Most of the misogynists on alt.support.shyness were indeed men who tried the standard advice, found it didn’t work, and found that society blamed them for that instead of the advice. This, of course, would leave them vulnerable to PUAs who ignore that advice and appeal to their own personal experiences that what you are told works doesn’t, but that their approach does.
Okay, so let’s leave PUAs for a while, and talk about the game. Sterling comments on the reasons that people are crying that this is censorship is entirely because Sony said they’d put it on and now say they won’t, and so it seems like something was taken away. He links it to Hatred, which never even made it to consoles and was pulled from Steam, and people only complained about it being taken off of Steam. Here, he makes an argument that is both obvious and misleading. The issue is that Sony had accepted it but then there was a huge outcry from people who are not the intended audience — again, see the article about there being a petition to pull it from Steam — and then Sony decided to pull it. It’s a perfectly reasonable assumption to assume that the outcry played a big role in this decision. Sterling does not help this impression when he talks about Sony having a task force designed to promote women playing games who wouldn’t care for this game, because again this game is not aimed at them and so we’d have to assume that their argument would have to be that having this in the store would discourage women from buying other Sony games, or perhaps that every game on the store has to be aimed at women as well as men or else it can’t be there. And my response to either argument is that the arguments are utter crap. Women are perfectly free to not buy games that aren’t aimed at them, and even to not buy games that they find personally offensive, demeaning, or whatever. Promoting women in gaming does not have to mean that there can never be any games that don’t aim at them, and this game is definitely and specifically a game that is not aimed at them. Even if it was a bit misogynist, it’s aimed at people who either are that or don’t care about that … and they’d still have to establish that.
And the Hatred example turns out to be a bad example, because the ESRB gave it an AO rating and consoles don’t accept games with AO ratings. Since the game was clearly aiming for that sort of rating, then this really was just the consequence of what they tried to do … unlike the Steam case. Again, people are assuming that it was the controversy and complaints that got it removed, and that’s a reasonable assumption. Sure, Sony might just have thought that La Ruina wasn’t handling the controversy well and didn’t want to have to put up with that crap over such a small game, but they really should say that if they don’t want people thinking that it was the controversy that did it.
So let’s talk more about the complaints. Are they valid? Are they reasonable complaints that someone who isn’t the intended audience can reasonably make? Let me start from the post with the petition that’s calling for it to be removed from Steam by Afoko:
Pickup artists like La Ruina make a living selling men sleazy “seduction tricks” to teach them how “to pull”. Behind the so-called psychology of his methods are some pretty dangerous ideas. That persistence and the right lines are more important than what a woman tells you she wants. Too many of us have been on the receiving end of those ideas. Too many of us have had to deal with men who won’t take no for an answer, convinced it’s a matter of time until we succumb to their “charms”. La Ruia may not know better than to encourage men to harass women, but a company the size of Steam should. They never should have approved this game for sale.
Of course, most PUAs actually advocate taking a “No” for an answer, at least once it has become clear that it is a “No”. Does the game encourage this sort of pressure after a clear rejection? She doesn’t say, and doesn’t give any examples. The title of the article is about how the game encourages groping, but she gives no examples of it doing so and most of the other sources talk about how the more egregious approaches are portrayed as ones that won’t work. One of them (Walker) even tries to use that against him:
All the way through, the game attempts to disguise the repellent stupidity of the whole process with the outlandishness of the “wrong” choices. So those two girls in a bar – should you click on, “Ask them if they know what you like in a girl. The answer being your dick”? Ha ha! No! That won’t work! They’ll say, “Ew!” and ask you to leave! Much better to instead just creepily invade their lives for your vile creep motives.
These choices serve two purposes. They give you the option to watch Richard say the deeply demeaning thing to some actresses, and laugh at that; and they allow the so-called “right” option to seem, in comparison, much less lecherous. In reality, of course, you’re just picking the least creepy option of a bunch of creepy options, the result still being incredibly, repellently creepy.
Implying that the choices are there mostly so that the players and La Ruina can say those demeaning things that they really want to say to them while masking the fact that the right responses are, presumably, cleaned up versions of those things. While I’m not as good at mindreading as Walker clearly is, I’m more inclined to think that they are there for those men who take people like Walker seriously and think that all PUAs are just misogynistic and so think that that sort of strong approach is right, while PUAs know that being that openly misogynistic doesn’t actually work.
And that’s another issue here. The articles waffle between insisting both that the right answers are completely obvious and that the advice and methods don’t work. Frank implies that it does work here:
There’s definitely some fun to be had at first with making a live-action avatar talk about his dick with abandon. But there’s always an awareness of the discomfort the woman sitting across from Richard must feel — or will eventually feel — as he eggs her on or chips away at her defenses. We have those defenses up for a reason: The dating game is a challenge, and it’s one that us women stand to lose more often than not.
Now, another personal anecdote here. When I was in university, I was in the debating society and helped out with a tournament. A female friend of the president at the time — also female — was there, and I thought she was pretty and seemed nice. And then she said that whenever she was drinking and was around a rather … successful member of the society, she always ended up having sex with him even though she didn’t want to. And I lost a ton of respect for her right there. While the guy could be charismatic and a player, certainly, if she knew what was happening and really didn’t want it to happen she could easily take precautions like, say, not drinking (and note that I grew up in an area where drinking was the number one passtime and still becoming a complete non-drinker, so it’s not impossible to do that). The same thing applies here: if you know that these techniques are being used and are chipping away at defenses, then you can do lots of things to avoid that happening, like being more suspicious, or even leaving. If these techniques are common, I’d almost say that every woman worried about that should want to buy the game and study them to learn what they are and to develop strategies to deal with them, which should be available. In fact, one of my main comments on it was that smart women will see through them and will only go along with them when they want to. So how is it that I give women more credit than these feminist defenders of women do?
Anyway, though, the more common refrain is that they don’t work. From Walker:
Of course, alongside its inherent grossness, PUA is complete woo from top to bottom. It’s entirely reliant on men who are so completely clueless, and so completely in denial of a woman’s agency, that they aren’t able to recognise that their ridiculous pack of “techniques” are a sordid fantasy. The concept is completely entwined in this idiotic notion that women are a near-inanimate castle to be conquered, just a series of routinely deployed defences to break through, before reaching the treasure hidden inside the walls. Rather than, oh I don’t know, being other humans.
But how does he know that? Has he tried them? Because the PUAs always cite the empirical evidence that they have some success — and they brutally eviscerate (verbally!) any competition who can’t claim to have that success, even challenging them to contests to prove that they have success — using their techniques, which is what they use to convince people to pay for the materials. Sure, there might be other explanations, but so many critics jump to the idea that these things can never work and never test them, while constantly misunderstanding and misrepresenting what it actually says. Again, I agree that it relies too much on deception and manipulation to work for long, but most PUAs don’t want a relationship anyway … and it’s not like a lot of the existing techniques, even those aimed at women, don’t do that either (like going someplace you don’t want to go because it’s a good place to meet members of the opposite sex, like joining a club you don’t enjoy but is dominated by people of the opposite sex. My objection to that has always been that my not enjoying myself is not a good mindset to be in when trying to impress a woman). If they don’t work, these men will ditch them soon enough. And if they do work, then he’s selling precisely what he says he’s selling … and if they are problematic, it might be a good question to ask women why these problematic approaches actually work.
So, finally, what is the game itself actually like? From looking at various reviews, I was interested in it as a fan of dating sims, and it looked like one that might be somewhat interesting, with a range of responses allowing for roleplay and reasonably attractive models to interact with, although it might be a bit shallow. Since the last pure dating sim I’ve played was Huniepop, and since I don’t really have any others to play beyond the elements in Persona 5, it seemed like it might be a more pure dating sim and a slightly deeper one than Huniepop, and so somewhat interesting. Of course, there might be tons of other games out there that I don’t see because I refuse to use Steam and don’t really have any other way to get them — I got Huniepop from GOG, which doesn’t seem to have anything else like that on offer — but it looked like it might be unique. However, I’m going to agree with O’Malley’s criticism here:
With each choice, Coach-Richard will appear to let you know whether you made the right choice, the wrong choice, or the enh-I-guess choice, and why it should or shouldn’t work. Get the right choice, and you’ll see Player-Richard lounging around on a bed with models who resolutely ignore him and stare into the middle-distance. Make a “meh” choice and the models are busy doing their nails instead of draping themselves over the bed like throw pillows. Get the wrong choice and it’s just Richard on the bed, staring at you with stern disapproval.
The effect is actually jarring.
…
Super Seducer could have actually have become marginally more entertaining by stealing a page from Telltale games and let each scene play through. Live with your consequences, while Coach-Richard analyzes choices at the end of it all, explaining, why doing X got Y results. Instead, each scene ends with your rating—will you be a chump? A Casanova? The titular Super Seducer?—and a replay of Coach-Richard’s advice before moving on to the next scenario.
I think this would have been better for a number of reasons, not the least of which is that it would turn it into an actual game rather than simply a tutorial. Even better, it would allow for roleplaying, where you take on the role of someone and act as they would act and see how that works out for you. Of course, while there are different endings (according to O’Malley) the difference isn’t likely to be big enough to make that work out all that well for most people. Still, I don’t have interest in it as a tutorial in La Ruina’s PUA techniques, but was only interested in it as a game, and don’t think it would be that great. That being said, in reply to O’Malley:
Super Seducer isn’t worth it. Its value as education is as marginal as its value as entertainment. Frankly, you’d be better off learning how to seduce women by playing Stardew Valley. At least then you’d have a future as a farmer when the whole pick-up artist thing doesn’t work out.
It’s about $15 on Steam, regular price. I’ve dropped about that on games that sounded mildly interesting and never played before, so it doesn’t have to be all that interesting to be worth that price. As it is at least currently only on Steam, I won’t be buying it, but I think that, at the end of the day, all of the complaints against it are greatly overblown, and at the end of the day only serve to give a mediocre game attention that it wouldn’t get otherwise. The best outcome for the Social Justice side here is that it gets “censored” and most non-Social Justice people get left wondering what the big deal is and start thinking that they overreact, and the worst case is that it stays and does better than expected as most people buy it for the controversy and find that, again, the criticisms are overblown, promoting better made games inspired by it. I really think that in this case the Social Justice side should really have just let it go.
If not for you …
March 28, 2018In “Nine Princes in Amber”, the first book in the Amber series by Roger Zelazny, Eric of Amber says this to his brother Corwin: “I might have pardoned him, save for your present recommendation”. He goes on to say that because Corwin wanted their brother Random spared, it had to be for some ulterior motive, so Eric couldn’t trust that recommendation.
I now feel the same way about “Ready Player One”.
I heard about the book from numerous sources. Despite being in the age range to get the nostalgia hit, it didn’t seem to me like a book that I’d want to read. And after giving up on popular sci-fi — and pretty much any sci-fi — after the whole Hugo Awards thing and my assessment that the winners in 2016 were at best mediocre, I certainly wasn’t inclined to try out something else that some people liked and some people griped about.
But P.Z. Myers hates it.
Now, this is not the first time Myers has griped about it, and it’s not the case that I’d do anything or seek out something just because Myers hates it, because if you look up the word “curmudgeon” in the dictionary you’ll probably see his picture (or Jerry Coyne’s, which makes it all the more ironic that they even dislike each other). If I tried everything he hated I’d never get done. But in the latest post he linked to another post talking about other people disliking it:
Well, now I’m interested, just to see what it did to tick them off so much (despite her later commenting that there’s nothing wrong with a movie about that, despite the harsh response). So, I bought it, and I’m going to read it. I’m going to read it with the same attitude as I read all of those Hugo nominees from 2016, and attempt to give an objective assessment of how good or bad it is. I could think it terrible. I could think it great. I’m expecting to find it “Meh”. But we’ll see. And it’s filling up the Amazon free shipping for the Infinity War TPB, which I’m looking forward to reading after really enjoying Infinity Gauntlet. So, there’s that.
But let me talk about the rest of Jess Joho’s article above, because her main point is indeed less that “Ready Player One”‘s focus is bad, and more that it leaves out all of the girl pop culture from the same time periods, and goes on to suggest things that could be done to make up the gap:
So, why did those two specific things get their movies? Well, let’s start with Teenage Mutant Ninja Turtles. See, the reason it got reimagined might have something to do with the fact that in 1990 it actually had a live action movie, that was successful enough to spawn two sequels. If you were looking for something from that era to reboot as a live action movie, that one was a pretty good bet, especially after Transformers worked. And for Transformers, it was actually still running incarnations of the cartoons up until 2006 (the first movie was made in 2007). Oh, and it had a theatrical movie, too, which was poorly received at the time but has gone on to be a cult classic. So if you were going to try out a couple of old cartoons to turn them into modern movies, these were pretty good bets for having, you know, actually been movies at some point.
But it’s far more enlightening to look at what she left out. She left out the G.I. Joe movies, and since Transformers and G.I. Joe were both Hasbro products, it only makes sense that they’d try those two, and also explains what she finds inexplicable that the “Battleship” board game would get a movie before the “girl” movies she wants. And given that Hasbro is involved, we might want to ask about a Jem and the Holograms movie … except that it had one, which was poorly received, and so didn’t get a second movie even though they clearly planned for a sequel and even planned for a potential crossover with G.I. Joe and the Transformers, which was killed by how poorly the Jem movie did. Wonder why she left that one out. And she could have asked about “My Little Pony” … except that it got a theatrical release in 2017. Again, wonder why she left that one out. So far, her post is more noteworthy for what she ignores than for what she says.
So let’s look at her seven suggestions:
I’ve heard of this series. I’m not sure how it would work on HBO, given that it’s not likely to be a deep or complicated story, and if they made it that way it would probably end up a lot like the Jem movie. And it also had a movie. Still, it’s hard to see this one working in the same way as Transformers or TMNT did, because Michael Bay took the source material and built a somewhat credible set of action movies out of it, which meant it had an audience beyond those who wanted to watch it out of nostalgia (and good thing, because Transformers, at least, for the most part ignored what made the original shows so interesting and so killed most people’s nostalgia anyway).
I watched this show. I liked it (Sailor Mercury was my favourite). I think it would make a crap live action movie. First, because it was an anime, and unlike cartoons anime tends to stretch their storylines out over an entire season and so it’s hard to isolate a storyline that can fit nicely into one movie (and a planned trilogy can fall apart if it isn’t done right, like Jem and the Holograms) and second because it’s a magical girl story and I think that would be hard to pull off credibly in live action. I suspect that such a movie would turn into some kind of action movie a la Buffy the Vampire Slayer, which I don’t think would please any audience that might be inclined to see it.
The what now? I’ve never heard of this, and if you’re looking to get comparisons to Transformers and the like you’d think I’d have heard of it, having heard of the first two and Powerpuff Girls …
Well, at least it being from 2000 explains why I’ve never heard of it … but it also doesn’t make it fit the sort of nostalgia narrative that the other series hit.
I guess I’m not everyone, because I could care less. Mostly because I have no idea what it is or was. Then again, the same could be said for Eragon or Percy Jackson … but then I didn’t watch those either and they clearly don’t have the same cultural cache as the things she originally talked about.
I’ve heard of Daria, watched it, liked it. Am not convinced that you can turn it into a movie, although a live action series could work. Still, it might be worth someone taking a stab at it, but on the other hand it’s not like anyone tried to do a reboot movie of Beavis and Butthead yet, either.
The what now? I haven’t heard of either … and I’ve heard of “Sweet Valley High”.
Okay, what’s clear is that Joho is really simply posting a list of things she wants to see made into movies or TV series or whatever, but that don’t really have any kind of logical link to the male geek culture nostalgia movies and shows that have been made. While I think it intentional, the main reason to gripe about male geek culture being made is that she thinks that making arguments like that are more likely to get attention than simple arguments about how good this series would be if it was made into a movie. It also lets her hide behind the excuse of sexism if they don’t get made or if they are made and fail, without her ever having to admit that it wasn’t a good idea in the first place. So we can see that people are using the excuse of sexism to argue for personal preferences as opposed to things that really highlight sexism, ignoring things that would cast doubt on the sexism interpretation and hyping up the parts that neatly fit that narrative. This clutters the landscape and makes it hard for us to know when things are really sexist and when it’s just a result of personal preferences that aren’t shared by most people and so don’t have an audience. There’s no real consideration of who the audience might be or if that sort of thing can work. This results in people demanding that customers who are not interested in those things buy it anyway in the name of fighting sexism even though the intended audience itself won’t buy enough of it to make it work. This, of course, is very, very bad for any media that actually listens to them.
And remember, I liked some of these things, and still am wary about trying to find a way to give her what she wants (because I think we can’t). If she can’t appeal on the basis of there being enough of an intended audience to make that work, we should not let her get away with appealing to how important it is to women to do it.
Tags:feminism
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