So, I received my order of atheistic books, and started reading Coyne’s “Faith vs Fact”, and in the preface and up to the first page I already have a couple of major fouls to call on Coyne.
First, in the preface, he talks about criticisms that he’s going after the folk view of religion and not the theological one (pg xvii):
For if we construe “religion” as simply “the beliefs of the average believer”, then arguing that those beliefs are incompatible with science is just as nonsensical as construing “science” as the rudimentary and often incorrect understanding of science held by the average citizen.
But this parallel is wrong in several ways. First, while many laypeople hold erroneous views of science, they neither practice science nor are considered part of the scientific community.
But Coyne holds a view that science is not just formal science, but should be construed broadly, so much so that on page xix he argues that science is the only way to produce truths, and explicitly clarifies that as construing science broadly. What the views of the average citizen would be here is at least folk science, if not everyday reasoning itself. So to make the claim that the views of the average citizen don’t count as doing science, then he has to argue that folk and everyday reasoning is not scientific. Which means that either there is another way of knowing than science that produces truths, or that everyday reasoning doesn’t produce truths or knowledge. Since most of our everyday interactions are based off of folk reasoning in general, and folk psychology is actually massively more successful than psychology is, in general, and in fact folk physics seems to work better at allowing robots to do simple things like bouncing a ball than full physics is, either way Coyne has a serious problem. Either we are doing science when we do folk reasoning, or we are doing something other than science, but it is difficult to deny that we get truths about the world from folk reasoning. Some of the conclusions of our folk reasoning clash with science, and in general when that happens we adjust our beliefs to the one that seems to provide the better claim, which is usually, but not always, science. But this is the method that liberal theists use to reconcile their faith with science as well.
In terms of this specific argument, if Coyne accepts that everyday reasoning is not science then we have to consider folk reasoning its own way of knowing, which means that folk science clashes with academic science in precisely the same way as folk religion clashes with theology; a less formal way of knowing clashing with a more formal one. If he decides to consider folk science, at least, science, then he’s right back to the argument that folk science is the less formal and less accurate version of science, and so folk religion clashing with science on those sorts of truth claims is precisely the same sort of clash as folk science with science. Either way, this argument doesn’t work.
(He handwaves later an idea that since theology doesn’t have special expertise about religion — more because it doesn’t have any set truths — folk religion is closer to expertise in religion than folk science is to science. This is like saying that folk philosophy is closer to academic philosophy because philosophers only know the history of the arguments and don’t have set answers. But knowing the details of the argument and what doesn’t work, and why it doesn’t work, is extremely important, if for no other reason than to avoid making the same old naive proofs over and over again. As I consider theology more philosophical than scientific, the parallel still holds).
On page 1, he asserts that we don’t have clashes between religion and business and religion and sport like we do between science and religion because science and religion are about finding truths and those aren’t. I cry “Foul!” again. First, religion also has as a strong component the search for a meaningful and good life, and sport and business are at least components of that. Second, the reason they don’t clash is that religion and sports and business have, in fact, reconciled, at least for the most part. No one, generally, is pushing to get religion out of sport or out of business, at least if done privately, and everyone allows for one’s religion to influence the businesses and sports that one enters into, and how one acts while doing that. That isn’t the case for science and religion, at least today. It’s essentially the difference between religion in Canada and Europe and religion in the United States, where at least generally in Europe and Canada religious tolerance rules and people are allowed to act on their religion as they see fit, while in the United States the pushback from fundamentalist religion is driven, at least in part, by a strong secular push to get religion out of the public square. And we’ve seen in Europe and Canada that when stronger secular positions — for example, against hijabs or religious displays or religious accommodation — are pushed that conflict between religion and secularism heats up again.
The same thing applies to science and religion. Right now, there are a number of potential conflicts between the two, and this causes a number of scientists and scientifically-minded people to insist that they are incompatible. Because they insist that they are incompatible, that becomes a big topic. Since both science and religion are important to people, this heats the discussion up, so you get religious people saying to abandon science and adopt religion, scientific people saying to abandon religion and adopt science, and a number of people in the middle saying “Can’t we all just get along?” While there are factual claims in religion that matter, there are also a number of “seeking the good life” claims in religion as well that would clash as much if not more with the claims of philosophy, but in general we don’t see religion and philosophy as having anywhere near as much of a conflict as we currently see religion having with science. And since philosophy is explicitly about discovering truths about the world and certainly about the domain where religion also claims to be discovering truths, there should be as much conflict there. But there isn’t. This belies Coyne’s claim that the issue is mostly about competing truth claims.
The daily grind …
May 22, 2015So, I recently revamped my gaming schedule. The most important change is that I dropped Conception II off for a while, because it was a bit too grindy for me. It worked when I was going to have something to watch while doing the grinding, but that’s kinda fading, and so I figured I’d just wait until I had more time or more interest again. And so I replaced it with … Record of Agarest War Zero, which is also a very grindy game. Huh?
Anyway, this and some discussions over at Shamus Young’s site got me thinking about what grinding really was. To me, grinding is when you do some repetitive task over and over again for the sole purpose of gaining some kind of specific reward. Generally, this is to get more experience so that you can gain levels, but you could also be doing it to gain a specific item or skill or advantage or whatever. The point is that you’re deliberately trying to do that behaviour while at the same time it’s not done because you want to do that behaviour, but instead to get you something else.
So, let me highlight this with some examples. In Conception II, the game is grindy because to get the right set of levels for your Star Children and your companions, you often need to run through the combats and dungeons again and again. Record of Agarest War Zero also has that to get all of your party members at an appropriate level for the combats. Persona 3 also had a grind where you explored Tartarus for no other reason than to get the levels you needed to face the full moon boss. In all of these, what you’re doing is engaging in combat for no other reason than to gain levels. If you gained enough levels through the normal mechanisms, you wouldn’t be forcing yourself into combat at all. You can contrast this with games like Suikoden III, Shadow Hearts: Covenant, and even TOR. You probably have as many combats in those games as you do in the grindy games, but because of their systems you generally aren’t fighting just to gain levels. In all of those games, you end up fighting a lot just to get from place to place, so your goal is to get to that location and the combat is just what you have to do to get there. It can still be incredibly annoying, but it isn’t grinding and so is a different experience from when you are fighting repetitive enemies over and over and over again just to get the XP boost.
In comments I read, people complained that grinding was used to extend the game and make it seem longer. Explicit grinding is an absolutely terrible way to do that, because players figure out very quickly that they are just doing this to get levels, and without another goal it’s very easy to get bored. The model of games like TOR works better, by extending the game by forcing more combat on you, but doing it in a way that it’s an impediment to what you want to do, which means that you always have some other goal in mind, and these are just the slightly boring things that are thrust upon you while you are trying to do that. In short, in TOR I end up — especially playing in the off-hours like I do — killing lots and lots and lots of enemies, and getting lots of experience and even overlevelling quite a bit. The only things that I do deliberately to do that are to use experience boosting items and to make sure that I do any bonus quests that I can do. I don’t try to farm areas to gain levels, or spend time fighting just for the sake of gaining levels. Instead, I fight and I fight and I fight and I fight just to get from place to place. While I’m not sure that TOR’s balance on that is right, it’s a heck of a lot better than games where I have to “street sweep” just to get to the next level so I can take on the next mission.
Ultimately, successful games make you forget that you’re playing a game. But grinding, as I define it, is done consciously with an eye on the gameplay elements; you do it because you know you need to hit some kind of explicit, gameplay number in order to advance properly. Hiding grinding behind in-game goals as the annoyance you have to get through to get that is still not particularly fun, but it’s a lot better than the alternative. Once you get me thinking that this is a game, you start getting me thinking that the game isn’t a fun game, and then I stop playing it … and don’t play the sequel.
Posted in Not-So-Casual Commentary, Video Games | 1 Comment »