So, since I’ve been a bit busy lately, and since I had decided to check out some of the Extra Credits videos that I hadn’t been watching lately, I decided to comment on their video on the Prisoner’s Dilemma. Now, I’ve talked about the Prisoner’s Dilemma in video games wrt “Virtue’s Last Reward”, which reveals a common error made in considering the Prisoner’s Dilemma: the idea that, somehow, the only rational choice is to betray the other person, and that’s what reason would demand, which always at least indirectly implies that we need something other than reason to settle these sorts of questions, which is a position that I find … dubious, to say the least.
In the video, though, they take an interesting, if seemingly somewhat confusing, tack in trying to explain it. They explain defecting as being the only choice that you won’t regret making no matter what the other person chooses. But since if the other person chooses defect and you choose defect you end up with a worse outcome than if you had both co-operated, that doesn’t seem to make sense. I think what they mean is this: no matter which option the other person chooses, the choice to defect leaves you better off than the choice to co-operate. If they defect, if you defect you get the medium length sentence, but if you co-operate you get the longest possible sentence. And if they co-operate, if you co-operate you get a short sentence, but if you defect you get to go completely free. So, looking at it strictly from the perspective of “What happens to me if they choose X?”, defecting always works out better for you.
The reason why this isn’t necessarily the only rational decision to make is that it isn’t rational to ignore readily available facts in making your decision, and here the relevant fact is that the other person is, presumably, as rational as you are, possesses all of the same facts, and so is going through the same thought process as you are. As soon as this is understood, then it becomes obvious that the other person is going to make the choice to defect as well. Therefore, the best possible case for you — going free — isn’t going to be attainable. So what you’d want is to make it so that instead of both people choosing defect, they both choose co-operate. The reasoning above in general should work to achieve that, as that’s the best option for both of you. The only thing that could trump that is the fear that the other person is either not going to do that reasoning, or might try to take advantage of you reasoning that out, and try to defect anyway. But since, again, the same reasoning applies all that will do is lead to the defect/defect outcome.
I argued this when arguing with people over issues with the Tragedy of the Commons wrt Objectivism. Everyone would, of course, like to cheat, but they know that if everyone cheats they’ll end up with an undesirable outcome. And if they conclude that what’s best for them is to cheat, then they have no reason to think that the same reasoning won’t apply to everyone else, and so that everyone else will also cheat. This leads to the undesirable outcome. Thus, pretty much everyone is going to want to sacrifice their ability to cheat to ensure that they don’t end up in that undesirable situation. That’s the rational thing to do. So it’s only irrationality that causes people to instead rush to cheat out as much as possible — ie profit-take — from the Commons instead of looking to find ways to enforce non-cheating.
Of course, the one issue with this is when you run into someone who doesn’t care about that negative outcome. Let’s imagine a group of people looking to go out to dinner, but who all have different preferences on where they want to go. In general, a compromise is always reached because everyone understands that if they can’t find a place that’s at last moderately acceptable to everyone, they aren’t going to go out to dinner, and so they don’t want to be too stubborn about their top choice because that will scuttle the entire event. But imagine that there’s someone in the group who doesn’t care about going out to dinner that much. If they can’t go to their preferred place, they’d rather not go. This gives them incredible power in the discussion, because due to their circumstances they don’t care about the negative consequences. Unless the rest decide to go without them, either the group will go to that person’s desired restaurant or they won’t go at all. So alternative forms of persuasion are needed. In my experience, commonly social pressure/guilt and the will of the majority are mustered — pretty much reflexively in any situation that even looks like it might turn into that sort of case — to push that person to compromise. In the discussions of Objectivism, I argued that you could also add incentives to do so. For example, in my example you could use the promise of a free dessert or, in fact, appeal to the fact that a compromise restaurant has superior desserts to get them to go along with the compromise. But the big issue you run into with the rational reasoning outlined above is someone for whom the rational choice really is to risk or take the negatives.
Which leads into the examples they used from games: someone in an online team game who racks up kills at the expense of the others, or someone who is a DPS character who demands heals when the tank needs them far more. The problem with the examples is that there is an additional factor here that isn’t present in the Prisoner’s Dilemma that makes their actions more irrational: a shared goal. In both of those examples, the base presumption here is that those players won’t win unless the team wins, and so all of their actions should be directed towards that. So players at that base level, all that should matter is that all the opponents get killed or that the boss ends up being defeated. If sacrificing kills will better achieve that shared goal, then the rational move would be to sacrifice those kills, and racking up kills at the expense of that goal would clearly be irrational behaviour.
Unless, of course, there’s an external reward for racking up kills.
And in a lot of games, there is. There are rewards and trophies for kills. Many games rank players in the match itself or award points on the basis of kills. Since these can impact rankings and the like, often there’s an incentive for players to act selfishly instead of co-operating with their teammates. And, in fact, in many cases the individual rewards can be so great that it trumps the team winning. A player does better racking up kills even if their team loses. In those cases, it’s clear that acting selfishly is the rational move.
We can see this in co-operative and semi-co-operative board games. Arkham Horror is a fully co-operative game. No points are given out to the best investigator. There isn’t even an MVP award. The points are awarded to the team itself, and no points are awarded if the team doesn’t win the game. So there’s no reason for one player to try to rack up monster kills or gate closings or hog the best items or whatever. If they do, it would only be for two reasons (other than irrational competition). The first is because they believe that their character having that will be best for the team to allow the team to win the game, either to ensure that their powerful character survives longer in the Final Battle or is better equipped for their function (monster hunting, gate running, and so on). The other is that they’re worried that they’ll be eliminated in the Final Battle and so bored, although the Final Battle is pretty quick so it’s not a reasonable stance to take. The only other reasons are irrational, and will only hurt the team and thus make them less likely to achieve their shared goal.
Battlestar Galactica is a hidden traitor game. There are two teams, one of which is human and one of which is Cylon. There’s roughly a 60% chance of staying human throughout the game and a 40% chance of being a Cylon. Whether a player is a human or a Cylon is hidden until the player decides to reveal (or it is revealed through various mechanisms), and a player can start the game as a Cylon or might “pick up Cylonness” at roughly the midpoint of the game. I was involved in a long debate on boardgamegeek with someone who said that a player who had a human card at the start should play selfishly, hoarding resources and titles and positioning themselves to be in the best position possible. This was objected to on the grounds that it looked suspicious: while he wanted to do that to put himself in a strong position once he knew that he was going to stay human, it was pointed out that those were the precise same moves that a Cylon would make as well. Which was a fair point given that one of his motivations for the move was, in fact, to be ready in case he turned Cylon at the midpoint. But since the Cylons are hidden, all that he was going to do was engender mistrust in all the other players. And that would at least make things less efficient — as they couldn’t trust that player to do anything until they were sure the player was human — and so hurt the overall team game. So to the extent that it hurt the team, it was seen as a poor strategy. And the alternative of playing selfishly before the midpoint and excessively generous afterwards would lead to an easy tell for Cylonness, and so wasn’t good for them anyway.
So they have a point when they say that, in general, to trump the Prisoner’s Dilemma is to provide some sort of punishment for defecting. However, if everyone was rational then simply removing external incentives to selfish behaviour would also work. We can indeed all see that co-operating will lead to a better outcome for us … when it actually does. The problem is that in too many cases it is indeed possible for us to cheat and win.
Thoughts on “Friday the 13th Part V: A New Beginning”
October 31, 2019On Hallowe’en, let me continue following through the original “Friday the 13th” series. Part 2s through 4 were pretty bad, with 4 being the worst. “A New Beginning” picks up from Part 4, bringing Tommy Jarvis — who killed Jason in the previous movie which has clearly caused him some mental issues — coming back to play a prominent role.
Or, rather, a pseudo-prominent role. The first Friday the 13th movie’s charm was that it was aggressive in ignoring any kind of character arc or mystery plot, despite having some of those elements present in the movie. They kept trying to hide the killer’s face, for example, but never made any kind of big deal out of it at all and, for the most part, at the end of the movie and even at the big reveal we not only didn’t care, we were pretty sure that the movie not only didn’t care either, but also didn’t want us to care. What was important was the murders and everything else was there just to be there or to provide a break from the murders. The next movies diminished the focus on the murders, but only replaced it with boring character arcs that they never really paid off. The fourth movie was the worst for this as the murders seemed perfunctory and the teen drama the most prominent features, which doesn’t really work in a slasher movie.
Out of all of the later movies, A New Beginning is the best one at handling the murders. The murders come fast and heavy, and are probably the most creative out of all of them at times. Thus, in terms of crafting a slasher flick, it’s pretty much the best one. But I not only found that it didn’t have the charm of the first movie, I found it uninteresting and not engaging at times. It was, again, better crafted than the other movies, but wasn’t any more entertaining. I noted how the structure worked, but just didn’t care about what it was doing.
One of the reasons for this is, I think, that it suffers both from being the fifth movie and also from being an older movie. All of the things it’s doing have been done before, both in previous movies and, for me, in later movies. So there’s no real surprise or shock. Stuff happens, but it’s stuff that’s become heavy tropes of the genre so it comes across as uninspired. At the time, it might have worked better, and it might have worked better if you hadn’t just gone through the previous four movies, but it really did come across as same old, same old.
It doesn’t help that all of the victims are either annoying or underdeveloped. Now, I do like to complain about movies stopping to develop characters that are going to die horribly because we shouldn’t need to develop a relationship with them in order to feel bad for their horrible deaths. But I think this movie goes overboard with that. Many of the victims only get any development from acting like jerks, and the ones that are left generally get only minor scenes to show us who they are. This means that the ones that get the most focus tend to be the ones that we want to see die, and the ones that we should feel sorry for are the ones that we don’t know anything about and so don’t have any connection to. Even the Final Girl gets only a few scenes, none of which let us get to know her in any way as a person. So for the most part it really comes across as “some people are getting killed”. If the murders feel uninspired and the characters little more than simple victims that the killer has come across, there’s not much there to make us interested in the murders.
Which returns us to Tommy, and something the movie did that flopped miserably. With him being in the movie, we weren’t going to be able to get a simple movie that was uninterested in anything other than simply having slasher-style murders. Surely he was going to have to play some prominent role in the movie. And yet he spends most of his time doing nothing, only to have a — mostly failed — Big Damn Hero moment at the end and then a seemingly rather odd transformation into a slasher-killer in the Jason-mold himself. The reason for this, I think, is that what was supposed to be in the movie was a mystery over who the killer was, and importantly over whether Tommy was the killer himself. The ending can indeed be hinting that while the one they caught killed some people in revenge for the death of his son earlier in the movie, Tommy himself killed some of the others. There were indeed some victims that seemed to be unrelated to the death but were people who annoyed Tommy, and seemed to be people that were directly targeted. The problem is that if you are going to do something like that you need to do something to get the audience thinking about this, and the movie never did. And it doesn’t have to be direct. If the movie wanted us thinking this about Tommy, in the scene where the mayor (I guess) and the sheriff are talking all you need is to have the sheriff keep his line about it being Jason, and then add to the deputy “Strange that these are starting up right when the guy who killed Jason showed up”. If you want to hint at this in the ending, just have the sheriff find out, right at the end, that some of the killings were ones where the purported killer had an alibi. If you want to keep it vague, just have him comment that he had to be running around like a madman to get to some of those places in-between killings. But the movie never draws our attention to any of this, so all we have are musing over odd things in the movie that might indicate something that the movie intended, or might just be our own idle speculation. For all the time spent on scenes that seem to serve little other purpose than to hint at issues like this, that they couldn’t do little things like these to make this clear is really to the movie’s detriment.
Structurally, A New Beginning is one of the best in the series. But it left me fairly cold. I could watch it again, but then I might want to watch “The Final Chapter” again, and watching the two of them again isn’t of much interest to me. Let’s see if “Jason Lives” can finally return the series to something like form.
Tags:horror
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