Persona 5 vs Dragon Age: Inquisition

So, my first run of Persona 5 took me about 80 hours, and when it was done I immediately started playing it again (and am now just over half-way through). I also put about that much time into my first run of Dragon Age: Inquisition, and yet said that if I never play it again, it will be too soon. So what explains the difference here? Why is it that I can get through two 80 hour runs of Persona 5 without feeling incredibly bored and frustrated, but couldn’t make it through one of DA:I without feeling that way?

One of the big issues is what I was doing that dragged out that time. In Persona 5, in general I’m following the story and building S-links. In DA:I, I was generally doing the area quests to ensure that I had enough experience and enough levels to be able to continue the story, while stopping occasionally to talk to people and run War Council missions. Thus, DA:I felt like grinding to me: doing things that I didn’t find fun just to be able to do the main story content, which greatly spread out the story content, which meant that the story content always felt like a bit of an aside; it was important and definitely prominent, but I spent so much more of my game not doing it than doing it. About the only things that I had to grind were the personal stats, which I didn’t need to do at all in the replay because they carried over. For the dungeons, on “Easy” going through the story missions killing everything in sight and then going into Mementos and wandering through it only to finish the requests gave me enough XP to beat the game relatively comfortably. So I never felt the need to actually grind.

The other thing is that there’s just so much to do in Persona 5. Even grinding out your stats can be done in varied and more or less interesting ways, from direct working out or reading to S-links to fun activities. Sure, you want to focus on the most bang for your buck, but there’s still a lot of choice and a lot of ways to get things done. In DA:I, while there are a number of things to do the big ones are simple non-story-related quests, where you go out and kill and find things until you have enough and then do it over again until there are no missions left. So there’s not all that much choice over what you want to do, and you can’t really decide to skip the things you really dislike and focus on things you like more unless you’re sure that you don’t need them for XP, influence, or items.

Ultimately, when I play Persona 5 it is very easy to just keep playing because I always want to do something else, either advance an S-link, advance an ability, clear a story dungeon, complete Mementos requests, or whatever. In DA:I, most of the time I had one goal: clear the quests out of that area. That goal, in general, took long enough to feel like grinding and didn’t really seem to give any kind of closure or satisfaction when it was completed. Instead, I just moved on to the next one or on to the story mission as appropriate. In Persona 5, the goals tended to be shorter, and gave me a sense of completion when I finished it. That’s why DA:I felt like grinding and Persona 5 doesn’t.

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