Trunk Diary: Belsavis

Is anyone surprised that the Republic has turned an entire planet into some kind of super-secret prison for their worst prisoners? No?  Then is anyone surprised that to save money they built it on top of and around an existing super-secret prison filled with technology and prisoners that they didn’t know about and don’t understand?

While the Empire is stupid enough, the Republic is stupid in a really, really strange way.  See, the Empire would probably do the same thing, but they’d do it so that the Sith could get access to those technologies and Dark Side power and whatever and have ready made facilities and labour to help with it.  It doesn’t look like the Republic thought of that.  They found this secret planet with facilities here already and said “Hey, instead of building the things ourselves that we understand, let’s just use this!  What could go wrong?”

Well, the Empire could figure out that you’re keeping some powerful Sith here in stasis and use all of that stuff you don’t understand against you, figuring that they could always leave if things got too out of hand, for one.

That’s one of the reasons why I wasn’t at all bothered by helping Commander Callum, a member of the Imperial Guard, rescue the Dread Masters, even though it meant going directly against the Republic Warden and his lawman … superior, I guess.  They weren’t much of a threat, but I let the Warden live at the end of it all, but killed the lawman to show that I was indeed a threat.  Plus, his arrogance really bugged me, and once someone has tried to kill you and there’s no real reason to keep them alive a true Sith can indulge themselves on occasion.

The other reason is that I figured that the Dread Masters were arrogant and powerful enough to chafe at being revived just to help win a war, and so they’d want to get their hands on real power.  The people who had that power now obviously weren’t going to want to give that up, and so it would destabilize the power base and hurt the Sith.  I didn’t really want the Dread Masters to win because they relied on fear and to try to win loyalty purely through fear sounds insane to me, but I didn’t think that for all of their power they’d actually be able to take over the Sith and so would end up being disposed of once they’d served their purpose.

As for me, there was supposed to be some kind of ancient healing device here that would fix my body, if not my mind.  It turns out that the machine was sentient and had been imprisoned here by the things it had created so that it couldn’t oppose them, I guess.  It offered to fix me completely if I freed it.  Now, I wasn’t sure that it was telling the truth and I’ve seen enough powerful things that were lying about things like that in order to get free and take over, but it really did seem like it was only interested in creating things and could be limited to Belsavis, and it’s not like the things that imprisoned it were some kind of paragons of virtue, so I decided to free it.  Maybe that will bite someone at some point, but given that this thing thinks in terms of centuries it’s not likely to be me.

Anyway, it kept its word, and now my body is back in shape after the damage I did to it with the ghosts’ power.  Now it’s off to Voss to try to heal my splintered mind.

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