First Thoughts: Knights of the Fallen Empire

By the time this post gets posted, I hope to have finished the entire sixteen chapters of Knights of the Fallen Empire. I started it early in December, creating a level 60 character based on Isabelle from Babylon 5. A little background on the character:

My original Sith Sorcerer was based on Galen from Crusade and other Babylon 5 works. The general idea was similar to the technomages in Babylon 5: they were cyborgs who were created to serve the Sith and so had implants that allowed them to work or at least appear to work the Force. Galen was the motivating force behind all of my other characters, recruiting them to work to unify the Republic and the Empire, knowing that the violence was pointless and that they’d need to work together to face a larger threat.

At the beginning of Knights of the Fallen Empire, he was busy on a mission so Isabelle took his ship and crew and went after the Emperor, leading to her capture and imprisonment for 5 years before being released. In-game, Galen waits despondently, going about his other duties, waiting for her to send him a message in the Force, as she promised, but hasn’t. So, a lot like the novel series on the technomages.

So, with a background that’s so much more fun than the actual background, what do I think of Knights of the Fallen Empire so far?

Meh.

The Old Republic’s combat, I think we can all agree, is not exactly entertaining. We put up with it to get from place to place and to get the levels and credits and equipment we need to get on with the rest of the game, and we keep moving around to new quests and planets enough that it doesn’t really matter. But we’re at level 60 here. We don’t really need more XP or more credits. I already have about 300,000 credits starting from 0, about half-way through the chapters, and I could get more from one of my other characters. At times, it seems like there’s combat just for the sake of combat here, and that’s the last thing we need in a story like this.

The story is serviceable, but not particularly interesting. It hits a lot of the standard tropes shown in the class stories, and the characters are somewhat interesting, but it really can’t hold a candle to the more focused RPGs like Mass Effect and Dragon Age in that regard. It also moves too quickly to be that interesting as well. We seem to have combat sequences to pad out the time, but that doesn’t leave too much space between story elements for us to be shocked at betrayals.

Ultimately, it’s okay, but it would almost have been better to not do anything if they weren’t prepared to do a full-on KotOR-style RPG. This hybrid of MMORPG and pure RPG-elements doesn’t really work.

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