So, Anita Sarkeesian has put out her latest video, and I do intend to comment on it. But, as has happened before, I need to comment on something else first, because it needs to be addressed and if I tried to do it as part of my commentary on the video itself it would kinda overwhelm it. So, let me talk about one of Sarkeesian’s examples of a company finally adding women into the game:
The FIFA soccer game series, which had its first entry in 1993, took over 20 years before finally introducing female teams in FIFA 16.
Now, I knew that FIFA 16 had done this, because it was a key part of the advertising here in Canada, highlighting Christine Sinclair. However, I have never been a huge fan of soccer sims — particularly the more realistic ones; “Superstar Soccer” was fun, though — and don’t particularly enjoy the latest sports sims in general, so I didn’t bother to look up how they did the player ratings in a game that mixes male and female players. Are you going to give the female players ratings measured against the men, and so have even their superstars at about 50 – 60 ratings at best? Or are you going to give them high ratings but then it be the case that, say, Carli Lloyd is considered, under that ranking, to be a better player than Luis Suarez. It’s a tough issue, so what did they do?
Q: How do player ratings work for women in comparison to men?
A: The player ratings will be relative for each gender. We will be assessing female athletes against other female athletes which may mean that an 85 rated female player may not perform the same as an 85 rated male player.
They ranked them relative to other women — thus Carli Lloyd is a 91 and Suarez is a 90 — but if you actually play them Lloyd won’t play as well or pull off the same tricks as Suarez does. This could be problematic except that they also don’t let the women’s teams play against the men’s teams, so essentially the women are boxed off in their own little area, and so their rankings don’t really matter when compared to men. Thus, an 85 woman plays as well as an 85 woman would, which is not as good as an 85 man would.
And here’s where we get into the “Social Justice vs Games” part, because while EA says that this was a requested feature — and I have no doubt that it was — the push for Social Justice and inclusion is probably a major factor in why they decided to do it after 20 years, and why they decided to implement this awkward system to get around the obvious issues. But I don’t think that it will satisfy Social Justice advocates for women to simply be in the game, but that you can’t play as women players in male leagues, or run female teams against men’s teams at all. So, now, if they want to actually allow mixes, how do they get from there given this starting point?
Well, they can leave things as is and just move the women’s teams over. The problem with this is that then Lloyd would have a higher ranking than Suarez, but play a lot worse, and the Canadian national women’s team despite almost certainly having a higher ranking than the Canadian men’s team would lose to them almost every time they played, probably badly. That’s bad.
So, they could redo all of the rankings to make a mixed ranking, where you take all players into account, male and female. This means that Lloyd’s ranking would drop to somewhere in the 60s at best. That’s probably not going to satisfy the Social Justice crowd, and would also mean that female players won’t get selected for men’s teams and women’s teams won’t be put into leagues with men’s tames. So that’s bad, too.
Okay, well then they could leave the rankings alone and just make the rankings “objective”, so that an 85 woman plays the same as an 85 man. This creates the inverse problems of the existing method, as Suarez is now a worse player than Lloyd is in the game despite actually being better in real-life, and the Canadian men’s team would always lose badly to the women’s team despite the fact that they’d almost certainly beat them handily in real-life. As these games at least bill themselves as serious simulations, that’s bad, too.
Or they could just give up and insist that women can’t play against men, which is bad because, well, people will probably want to do that.
If I had been designing it, the first focus would have been on allowing female players to be created in the “Create-A-Player” modes, and then assigned to any team that that mode can assign players to. Then the rating would depend on the person playing the game. If people wanted to create them accurately, they’d do that. If they wanted to create them as being equal or better than men … well, that’s no worse than my putting myself and my co-workers, friends and acquaintances into the game with really high scores when none of us are going anywhere near a playing field. If the player wants some fantasy in their sports sim, who am I to complain?
If they had to put the women’s national teams in, then I’d rank them objectively in relation to the men’s teams … but add an option to allow the player of the game to “convert” them to a men’s team, which would be done by adding whatever rough score you’d need to treat, say, the best women’s player as if she was a man, and the best women’s team as if it was a women’s team. So, when adding a female player to a men’s team or a women’s team to a men’s league, you have an option to say “add 30 to the score to make it competitive”. Again, as this is an explicit option if the player of the game wants to fake it that way, what does it matter?
As it is now, though, it’ll be a rough road to get women players into the men’s teams and leagues.
Tags: Social Justice vs Games