So, after clearing up some things — and getting a cheap Blu-Ray player so that I can move my PS4 off of my main TV — I’ve decided to play Dragon Age Inquisition again. My first thoughts on the game are here, and so far my impression of it is pretty much that it’s more of the same, which makes it worse.
First, the War Table. Maybe I need to activate things more often, but the missions for your companions have dried up a bit, and I spent all of my time running around the Hinterlands — and getting killed while trying to close Rifts — while trying to get more experience. This felt a lot like an MMO and was boring me, and so I finally had enough power back and decided to just try that mission in Orlais … and then noticed the recommended level, which I was at the top of. And then the story progressed, and I have no idea if there are things I should have said to make things work differently or not. So that might open up more things when I get back to Haven, but first I want to finish the quest that started there.
Which runs into the issue with the maps. I said in my first thoughts that I get lost wandering the Hinterlands. Technically, the marks on the Quest Map — which I just really noticed — that I can follow should help with that … except that even in the wilds they can apply to differing levels, so you can run right on top of one, not find anything, and realize that, well, you’re actually right below it. This gets worse in the cities. This is a major problem for Bioware as TOR has the same issue, and so it can be hard for you to figure out where you have to go, which is massively frustrating … especially when the thing is on a cliff with only one way to get there … that you can’t find.
Also, it’s still hard to know if the reason I die when I try to close Rifts is because I’m too low-level or because I suck. It’s hard to know what order, if any, you need to do things in. I might have to scour the journal more to see if there are any hints on that.
So far, I like DA2 better. Sure, it had less exploring and less quests, but you always knew what you needed to do when, and what will advance the story and what won’t. I sometimes enjoy DA:I, but that enjoyment is rarer than it was in DA2.