The New Rebellion …

So, everyone remembers my talking about this game, right, that I loved and was near the top of my favourite games list?

Well, guess what new board game comes out next year?

Yep, a Star Wars: Rebellion inspired game, even down to the name, but also seems to expand on it in a number of ways. The biggest difference is that the victory conditions are now radically different between the Empire and the Rebel Alliance. The Empire still has the condition of destroying the Rebel HQ, while the Rebels no longer need to take and hold Coruscant to win the game. Instead, they need to inspire a galaxy-wide revolt. What this means, then, is that the military aspect of the game isn’t as important for the Rebels, which means that the game can give and leave them with a weaker military and be more thematic. It’ll be interesting to see how this actually plays out.

It also does the combat differently. In the original game, if you wanted to have a ground battle, you first had to destroy any ships and fighters in the space arena, blockade the planet, and then invade. Here, you first do one turn of the space battle, and then one turn of the ground battle, and then both sides get a chance to withdraw. If neither do, then you start over again. It’s actually closer to what we had in the actual movies, and so is again more thematic … if it works.

However, the core seems to be there. Planets give their resources on the basis of popular support, and characters are important to wooing systems to your side. The Rebels focus is on inciting rebellion and uprisings while the Empire’s is on conquest and subjugation. Empire at War was not the Star Wars: Rebellion replacement I was looking for, but this game just might.

One Response to “The New Rebellion …”

  1. Most Personally Memorable/Favourite Games(1 – 10) | The Verbose Stoic Says:

    […] This is a video game that I liked so much, I bought the board game.  As well as the remake, “Empire At War”.  But neither of them are the same as the original video game.  The game managed to capture the addictive nature of real-time and turn-based strategy games — you were always waiting for something to finish or happen so that you could implement the next step in your plan — while managing to capture the Star Wars universe better than any other game I’ve played — and I’ve played a lot of them — by making individual characters instead of units important resources.  It takes a slate of characters from the movies and expanded universe and gives you the ability to use them to command your fleets, sway planets to your side, research new ships and new ship classes, spy on your enemy, prevent enemy actions against you, and even perform specific missions to capture or kill enemy characters and destroy enemy facilities and ships.  You can even — although I’ve never tried it — sabotage and blow up the Death Star that way.  It had a number of events from the movies, and characters could even be trained in the Force which made them even more useful.  About its only weakness is that it didn’t go all in on the events and make special events a fairly constant part of the game.  Still, the characters matter and are familiar enough that you can feel for them and be happy for their successes.  Missions, then, are not “My spy gave me information about that planet” but are instead “Lando gave me information about that planet”, which makes it at least feel like more than a typical game with Star Wars skins (like, say, Galactic Battlegrounds).  That’s what makes it (almost) my favourite Star Wars game. […]

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