Stephanie Zvan recently wrote a post titled “We Have Always Been Here”. While she meanders a bit through what would be called “purple prose” if informative essays could have such things, the gist of the first part of it is essentially that women have been part of things like video games, Science Fiction and Fantasy, computer programming and the atheist movement for a long, long time. She then asks this key question:
So what the hell happened? How did we end up in a world where men get paid to write whiny, ahistorical media pieces about how women are presumptuously beating at the doors to their clubhouses?
Which essentially translates to “Why are we being treated as if we haven’t been a part of these things and are instead newcomers and interlopers?”. To which my answer is the title of this post: because you are, in fact, acting like you are trying to push your way into these things instead of acknowledging that, yes, you’ve been a part of it for a long time now … and just as much a part of it as those whiny men that you complain about.
So when Leigh Alexander talks about how “gamers” are dead, you should react with the same mix of anger and confusion that I reacted with, because you should see yourself as just as much of a “gamer” as the people she complains about are. When people talk about a toxic gamer culture, you should see yourself as, in fact, part of that culture as well, and just as representative of gamers as the average gamer is. And more importantly, you should see yourself as just as responsible for that culture as the gamers that they complain about. Either you’re a gamer or you aren’t. If you aren’t, then it is reasonable to treat you like someone outside the “gamer” culture who is wandering in and trying to change it to suit your own personal preferences. If you are, then you have to accept just as much responsibility for it as the gamers that you treat as somehow not at all related to you.
The same thing applies to Sarkeesian’s gripes about tropes. These are tropes that have been in video games from the beginning. If you’re a part of this, then these are tropes that you at least didn’t mind when you voraciously consumed that media, and might have even liked. You voted with your dollars to support games that, in fact, did these things, because these things have been around for ages. And there isn’t much evidence that you supported games that didn’t do these things any more than you supported the ones that did. You, then, are just as responsible for the state of games today and for the popularity of these tropes as anyone else is.
Most importantly, you can’t complain that people protesting these changes are getting upset at “being asked to share”. Because by this reasoning they’ve been sharing it with you for a long, long time, and you’ve been relatively content with the sharing. So now, all of a sudden, the same things that didn’t push you away from the area are now the things that have to be changed or else we are somehow excluded … the very groups of people who have been there from the beginning. You don’t get to start from a position where you insist that the areas are pushing away certain groups and then claim that it’s the other side making it be about those groups when they ask why they have to pander to those groups. And in this case if you insist that those groups have always been a part of that area then you simply kill your own argument, as you end up supporting the idea that the new people who are bothered by what has always been there are just too sensitive, because those groups have always been there, too, and were able to move beyond those elements to enjoy the media or enjoy the work they’re doing. Given that, then, is it really too much to ask, especially for things like video games, that if they don’t like those elements and if they dislike them so much that they won’t play the games that, well, maybe then video games are not for them?
If you consider yourself a part of the area, a “gamer” for example, then yes, you do get to advocate for things that you’d like to see changed, and there are some things that maybe could be improved. But if you want to start as an insider, you don’t want to base your argument on what outsiders would think or want, or from an outsider’s perspective, or from an argument that makes you seem like an outsider. Instead of attacking gamers, represent yourselves as just as much gamers as everyone else. Don’t advocate for the changes on the basis that outsiders don’t like the way things are now, but instead on the basis that games will be better for the insiders if these things change, even if that argument is only “More people means more money for better things”. If you want to claim to be an insider, appeal to insiders as insiders and don’t segment yourself off in an attempt to define yourself as the morally superior group. But if you as if you are not insiders or are putting outsiders ahead of insiders, don’t be surprised if people treat you like outsiders.
So, if you’ve always been here, act like it. And then you’ll be treated far more often as if you have, indeed, always been here.