Elder Scrolls Online Launches …

Via Twenty Sided Tale, I’ve heard that the Elder Scrolls Online has launched, and found an article that says that the launch didn’t go well. While it seems like they really messed up removing the starting areas, what really interested me from the comment was the part about what’s good about it:

Sure, the game has its moments. The fact you can just do whatever you want without chain quests dragging you from continent to continent is pretty nice, and what quests there are have some interesting bits to them … If you do choose to play ESO, you will find that the later parts of the game the the dialogue between NPCs and the player, etc are more consistent. You’ll also find a ton of easter eggs and delightful things to hunt down. Even becoming a werewolf or Vampire is something fun and exciting to do and completely changes the way you view your character. Also, you can find powerful motifs that let you craft some really cool looking armor.

Now, the Elder Scrolls series has been hit and miss for me, with a psychopathic rage in Morrowind, actually finishing Oblivion, and trying to play Skyrim twice now without really getting anywhere and without it really grabbing me but … aren’t those good things about the game the things that are good about the normal Elder Scrolls games? What reason would anyone have to actually playing that as an MMO? What social aspects does the game bring to the table that made it worthwhile to make it into an MMO? In short, I guess I’m wondering why there’s even an Elder Scrolls Online at all.

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